![]() Being ready, we descend from the clouds and land in the new environment of the game. First the horizontal movement, then the vertical and then the tricks that combine both. Here the game places us in a safe environment, in the middle of the sky, so that, individually, we learn the dynamics of it. Explaining the controls in person is as easy as raising your hands, but doing it on a screen is another story. Something to which, according to what Ryan Cash himself, CEO of Snowman, told us, they spent a lot of time. Laia’s island.Īnd it makes sense from the tutorial. Then you realize that you are actually moving your arms and it all makes sense. You have to imagine as an axis of symmetry in front of which to act. I have to admit, maybe at first the idea of using two hands on the controls to do, let me put it like this, same thing, it’s a little weird. We can tilt one or both arms, pick them up to accelerate or open them to use our cape as a kind of parachute. With a double control, one for each hand, we can move Laya’s arms to take her where we want. What child hasn’t run across the garden with a towel or cloak on his back and swings his hands to spin as if he were gliding? The control dynamics is, in this sense, very similar. It is something that is already appreciated from minute one that you spend in the game, but that clearly has its reason for being. ![]() ![]() ❤️ /9qlSjyhF74- David Bernal Raspall May 2, 2023ĭuring the interview given to Softonic by the people in charge of the team behind the project, they told us that one of the most important aspects of Laya’s Horizon is its control system, which is based on movements that are as intuitive as possible and kinesthetic. ![]()
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